API Reference - Models

Regression

Model Alternate Names Use Cases
LinearRegression None General Price And Time To Level Up Prediction
NormalLinearRegression (Not Recommended) None Final Solution Price And Time To Level Up Prediction
SupportVectorRegression (May Need Further Refinement) SVR Constrained Price And Time To Level Up Prediction
KNearestNeighboursRegressor KNN-R Memory-Based Price And Time To Level Up Prediction

Classification

Model Alternate Names Use Cases
KNearestNeighboursClassifier KNN-C Item Recommendation, Similar Player Matchmaking
LogisticRegression Perceptron Purchase Likelihood Estimation, Player Confidence Prediction
SupportVectorMachine SVM Hacking Detection, Anomaly Detection
GaussianNaiveBayes None Player Behavior Categorization (e.g. Cautious Vs. Aggressive), Fast State Classification
MultinomialNaiveBayes None Inventory Action Prediction, Strategy Profiling Based on Item Usage
BernoulliNaiveBayes None Binary Action Prediction (e.g. Jump Or Not), Quick Decision Filters
ComplementNaiveBayes None Imbalanced Class Prediction (e.g. Rare Choices, Niche Paths)
NeuralNetwork Multi-Layer Perceptron Decision-Making, Player Behaviour Prediction

Clustering

Model Alternate Names Use Cases
AffinityPropagation None Player Grouping
AgglomerativeHierarchical None Enemy Difficulty Generation
DensityBasedSpatialClusteringOfApplicationsWithNoise DBSCAN Density Grouping
MeanShift None Boss Spawn Location Search Based On Player Locations
ExpectationMaximization EM Hacking Detection, Anomaly Detection
KMeans None Maximizing Area-of-Effect Abilities, Predictive Target Grouping
KMedoids None Player Grouping Based On Player Locations With Leader Identification

Deep Reinforcement Learning

Model Alternate Names Use Cases
DeepQLearning Deep Q Network Best Self-Learning Player AIs, Best Recommendation Systems
DeepDoubleQLearningV1 Double Deep Q Network (2010) Best Self-Learning Player AIs, Best Recommendation Systems
DeepDoubleQLearningV2 Double Deep Q Network (2015) Best Self-Learning Player AIs, Best Recommendation Systems
DeepClippedDoubleQLearning Clipped Double Deep Q Network Best Self-Learning Player AIs, Best Recommendation Systems
DeepStateActionRewardStateAction Deep SARSA Safe Self-Learning Player AIs, Safe Recommendation Systems
DeepDoubleStateActionRewardStateActionV1 Double Deep SARSA Safe Self-Learning Player AIs, Safe Recommendation Systems
DeepDoubleStateActionRewardStateActionV2 Double Deep SARSA Safe Self-Learning Player AIs, Safe Recommendation Systems
DeepExpectedStateActionRewardStateAction Deep Expected SARSA Balanced Self-Learning Player AIs, Balanced Recommendation Systems
DeepDoubleExpectedStateActionRewardStateActionV1 Double Deep Expected SARSA Balanced Self-Learning Player AIs, Balanced Recommendation Systems
DeepDoubleExpectedStateActionRewardStateActionV2 Double Deep Expected SARSA Balanced Self-Learning Player AIs, Balanced Recommendation Systems
MonteCarloControl (May Need Further Refinement) None Online Self-Learning Player AIs
OffPolicyMonteCarloControl None Offline Self-Learning Player AIs
REINFORCE None Reward-Based Self-Learning Player AIs
VanillaPolicyGradient VPG Baseline-Based Self-Learning Player AIs
ActorCritic AC Critic-Based Self-Learning Player AIs
AdvantageActorCritic A2C Advantage-Based Self-Learning Player AIs
ProximalPolicyOptimization PPO Industry-Grade And Research-Grade Self-Learning Player And Vehicle AIs
ProximalPolicyOptimizationClip PPO-Clip Industry-Grade And Research-Grade Self-Learning Player And Vehicle AIs
SoftActorCritic SAC Self-Learning Vehicle AIs
DeepDeterministicPolicyGradient DDPG Self-Learning Vehicle AIs
TwinDelayedDeepDeterministicPolicyGradient TD3 Self-Learning Vehicle AIs

Generative

Model Alternate Names Use Cases
GenerativeAdversarialNetwork GAN Building And Image Generation
ConditionalGenerativeAdversarialNetwork CGAN Same As GAN, But Can Assign Classes
WassersteinGenerativeAdversarialNetwork WGAN Same As GAN, But More Stable
ConditionalWassersteinGenerativeAdversarialNetwork CWGAN Combination Of Both CGAN And WGAN

BaseModels

BaseModel

GradientMethodBaseModel

IterativeMethodBaseModel

ReinforcementLearningBaseModel

ReinforcementLearningActorCriticBaseModel