Team Balancing Systems
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Creating Cluster-Based Team Balancing Model
- Minimal implementation takes a minimum of 30 minutes using DataPredictâ„¢.
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Creating Classification-Based Team Balancing Model (Incomplete)
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Uses two-player combat data pairs (player + ally or player + enemy) to determine player’s win rate.
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Due to combat data pairing nature for this model, it will likely lead to combinatorial explosion.
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