Targeting Systems
-
Creating Distance-Minimization-Based Clustering Targeting Model
-
Find the center of players based on number of clusters.
-
Best suited for precise targeting to multiple areas.
-
Minimal implementation takes a minimum of 30 minutes using DataPredict™.
-
-
Creating Probability-Maximization-Based Clustering Targeting Model
-
Produces clusters that maximizes the likelihood of being hit.
-
Minimal implementation takes a minimum of 30 minutes using DataPredict™.
-
-
Creating Probability-Based Targeting Model
-
Find the center of players by finding the area with high player density.
-
Can perform both precise and intentionally inaccurate, yet likely-to-hit targeting.
-
Only one cluster.
-
Minimal implementation takes a minimum of 30 minutes using DataPredict™.
-
-
Creating Reward-Maximization-Based Targeting Model
-
If your map has terrains and structures, the model may learn to corner and “trap” players to certain locations for easy “kills” or “targets”.
-
Limited to one target at a time, but can take in multiple player locations.
-
Might be the most terrible idea out of this list. However, I will not stop game designers from making their games look “smart”.
- The model will likely do a lot of exploration before it can hit a single player. Once that particular location is marked as “reward location”, the model will might overfocus on it.
-
Minimal implementation takes a minimum of 2 hours using DataPredict™.
-