References

Aqwam’s (DataPredict’s Creator) Papers

  • Investigating The Performance Of Model-Free Deep Reinforcement Learning In Roblox Ecosystem (Master Research Thesis) (Thesis done. Translation to Malay is needed to meet my university’s requirements.)

  • Impact Of Lua-Native Machine Learning Retention Models On Metaverse Experiences On Roblox Ecosystem (Research Paper) (Secondary Priority)

    • Covers revenue, play time and player-returning-power.

    • Anonymized data to protect my clients’ interests.

    • Not really my idea, but my clients recommend me to do it so that they have a “scientific paper” to pitch to their clients. Might take a while since I am focused on taking care of my brother plus my master research thesis.

  • DataPredict: A General Machine, Deep, Reinforcement Learning Library For Lua-Native Games (Research Paper) (Secondary Priority)

    • Again, not really my idea, but the researchers using DataPredict recommend me to do it to make it easy to cite to their papers. Same slow progress reasoning as above.

    • Incomplete draft version can be found here.

  • Impact Of Lua-Native Machine Learning Retention Models On Indie Games On Roblox Ecosystem (Research Paper) (Tertiary Priority)

    • Not started yet because we’re lacking indie game data.

    • Let me know if you want to be a part of this.

Retention

Machine Learning Based

Reinforcement Learning Based

General

Recommendation System

Note: It is tough to find game-related recommendation systems. However, I still used them to understand data collection and what item attributes to use when recommending an item.

Machine Learning Based

Reinforcement learning Based

General

Dynamic Difficulty Adjustment System

Machine Learning Based

Reinforcement Learning Based

General

Targeting Systems

Machine Learning Based

Reinforcement Learning Based

Anti Cheats

Machine Learning Based