References

Aqwam’s (DataPredict’s Creator) Papers

  • Investigating The Performance Of Model-Free Deep Reinforcement Learning In Roblox Ecosystem (Master Research Thesis) (Thesis done. Translation to Malay is needed for my university’s requirements.)

  • Impact Of Lua-Native Machine Learning Retention Models On Metaverse Experiences On Roblox Ecosystem (Research Article) (Secondary Priority)

    • Anonymized data to protect my clients’ interests.

    • Covers revenue, play time and player-returning-power.

    • Not really my idea, but my clients recommend me to do it so that they have a “scientific paper” to show off. Might take a while since I am focused on taking care of my brother plus my master research thesis.

  • DataPredict - A General Machine, Deep, Reinforcement Learning Library For Lua-Native Games (Research Article) (Secondary Priority)

    • Again, not really my idea, but the researchers using DataPredict recommend me to do it to make it easy to cite to their papers. Same slow progress reasoning as above.

Retention

Machine Learning Based

Reinforcement Learning Based

General

Recommendation System

Note: It is tough to find game-related recommendation systems. However, I still used them to understand data collection and what item attributes to use when recommending an item.

Machine Learning Based

General

Adaptive Difficulty System

Machine Learning Based

Reinforcement Learning Based

General

Targeting Systems

Machine Learning Based

Clustering for Multi-Target Tracking (Master Thesis)

Reinforcement Learning Based

Target Search and Navigation in Heterogeneous Robot Systems with Deep Reinforcement Learning (Research Paper)

Deep Reinforcement Learning for UAV Target Search and Continuous Tracking in Complex Environments with Gaussian Process Regression and Prior Policy Embedding (Research Paper)