References
Aqwam’s (DataPredict’s Creator) Papers
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Investigating The Performance Of Model-Free Deep Reinforcement Learning In Roblox Ecosystem (Master Research Thesis) (Thesis done. Translation to Malay is needed to meet my university’s requirements.)
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Impact Of Lua-Native Machine Learning Retention Models On Metaverse Experiences On Roblox Ecosystem (Research Paper) (Secondary Priority)
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Covers revenue, play time and player-returning-power.
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Anonymized data to protect my clients’ interests.
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Not really my idea, but my clients recommend me to do it so that they have a “scientific paper” to pitch to their clients. Might take a while since I am focused on taking care of my brother plus my master research thesis.
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DataPredict: A General Machine, Deep, Reinforcement Learning Library For Lua-Native Games (Research Paper) (Secondary Priority)
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Again, not really my idea, but the researchers using DataPredict recommend me to do it to make it easy to cite to their papers. Same slow progress reasoning as above.
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Incomplete draft version can be found here.
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Impact Of Lua-Native Machine Learning Retention Models On Indie Games On Roblox Ecosystem (Research Paper) (Tertiary Priority)
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Not started yet because we’re lacking indie game data.
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Let me know if you want to be a part of this.
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Retention
Machine Learning Based
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Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning (Research Paper)
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Predicting Player Churn in the Gaming Industry: A Machine Learning Framework for Enhanced Retention Strategies (Research Article)
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Retention Prediction in the Gaming Industry: Fuzzy Machine Learning Approach (Conference Paper)
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Enhancing Customer Retention in Online Games Using Customer Lifetime Value (Master Thesis)
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Early churn prediction with personalized targeting in mobile social games (Conference Paper)
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Churn prediction of mobile and online casual games using play log data (Research Paper)
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Predicting Online Gaming Behaviour Using Machine Learning Techniques (Journal Paper)
Reinforcement Learning Based
- Analyzing and Modeling User Retention Dynamics in a Free-to-Play Game: A Markovian Approach (Master Thesis)
General
- Personalized game design for improved user retention and monetization in freemium games (Journal Paper)
Recommendation System
Note: It is tough to find game-related recommendation systems. However, I still used them to understand data collection and what item attributes to use when recommending an item.
Machine Learning Based
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Review of Clustering-Based Recommender Systems (Review Paper)
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Cold-Start Recommendation System Using K-Nearest Neighbor and Decision Tree in Movie Rating Prediction (Bachelor Thesis)
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Sub-clustering based recommendation system for stroke patient: Identification of a specific drug class for a given patient (Research Paper)
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Performance Evaluation on E-Commerce Recommender System based on KNN, SVD, CoClustering and Ensemble Approaches (Journal Paper)
Reinforcement learning Based
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Reinforcement learning based recommender systems: A survey (Survey Paper)
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A reinforcement learning recommender system using bi-clustering and Markov Decision Process (Research Paper)
General
- Game Recommendation System (Research Paper)
Dynamic Difficulty Adjustment System
Machine Learning Based
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A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games (Research Paper)
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AI for dynamic difficulty adjustment in games (Research Paper)
Reinforcement Learning Based
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Towards Adaptive Deep Reinforcement Game Balancing* (Conference Paper)
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Investigating Reinforcement Learning for Dynamic Difficulty Adjustment (Conference Paper)
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Dynamic difficulty adjustment using deep reinforcement learning: A review (Review Paper)
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MAS4Games: A Reinforced Learning-Based Multi-agent System to Improve Player Retention in Virtual Reality Video Games (Conference Paper)
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Continuous Reinforcement Learning-based Dynamic Difficulty Adjustment in a Visual Working Memory Game (Research Paper)
General
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Fuzzy Logic-Based Dynamic Difficulty Adjustment for Adaptive Game Environments (Conference Paper)
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Personalized Game Design for Improved User Retention and Monetization in Freemium Mobile Games (Research Paper)
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Exploring Dynamic Difficulty Adjustment Methods for Video Games (Conference Paper)
Targeting Systems
Machine Learning Based
- Clustering for Multi-Target Tracking (Master Thesis)
Reinforcement Learning Based
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Target Search and Navigation in Heterogeneous Robot Systems with Deep Reinforcement Learning (Research Paper)