Measurement Of Engagement

Note: Almost all of these involves some form of psychological bias called the “sunk cost fallacy”.

Measurement Of Engagement Relationship To Engagement Example Games That Have High Level Of This Measurement
Session Length The more the player is engaged, the longer the player stays. Generally related to win and lose conditions or player progression. StarCraft, StarCraft 2, Fortnite, Call Of Duty: Warzone, The Sims, Hatsune Miku: Project Diva
Map Coverage The more the player is engaged, the more the player explores. Even if the player lost, confused, or unable to find the objective, it implies problem-solving which is engagement. Minecraft, Genshin Impact, Arknights: Endfield
Variety Of Items Or Characters Collected The more the player is engaged, the more the player collect different items or characters. Minecraft, Arknights, Blue Archive, The Sims, Sim City
Amount Of Resources Spent The more the player is engaged, the more the player spends on resources. Genshin Impact, Arknights: Endfield, Clash Of Clans, Boom Beach
Quest Completion The more the player is engaged, the more the player spends time on completing quests. Genshin Impact, Zenless Zen Zero, Arknights: Endfield
Effective Actions Per Minute The more the player is engaged, the more intentional the player performs their actions. StarCraft, StarCraft 2, Clash Royale, Brawl Stars, World Of Tanks Call Of Duty: Ghosts, Call Of Duty: Infinite Warfare
Number Of Online Players In A Server It is related to the players’ individual session length, where more players overlap means very high session length per player due to potential player-to-player interactions. Fortnite, Call Of Duty: Warzone

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