local ServerScriptService = game:GetService("ServerScriptService")
local MatrixL = require(ServerScriptService.MatrixL)
local ChaWatcher = require(ServerScriptService.ChaWatcher)
local AnomalyDetector = ChaWatcher.Original.AnomalyDetector.new() -- Setting to default.
-- First argument above is the normal threshold. If the predicted value is less than the normal threshold, then the player is considered not nornal.
AnomalyDetector:bindToOutlierFound(function(Player, predictedValue, fullDataVector) -- Runs a function if player's data is an outlier.
print(Player.Name .. " has an outlier data!")
end)
AnomalyDetector:bindToHeartbeat(function(Player, predictedValue, fullDataVector) -- Runs a function on every heartbeat.
print(Player.Name .. "\'s data has been collected!")
local distance = fullDataVector[14]
end)
AnomalyDetector:bindToMissingData(function(Player) -- Runs a function if cannot create a data vector.
print(Player.Name .. " has missing data!")
local currentDataVector, previousDataVector = AnomalyDetector:getPlayerDataVectors()
end)
AnomalyDetector:start() -- Starts detecting outlier data.
AnomalyDetector:stop() -- Stops detecting outlier data.
AnomalyDetector:start() -- Starts detecting outlier data. Again!